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	<title>Comments for UDKoder</title>
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	<link>http://udkoder.geekprojex.com/udkblog</link>
	<description>Unreal Development Kit Project Showcase</description>
	<lastBuildDate>Thu, 17 Nov 2011 04:16:13 +0000</lastBuildDate>
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		<title>Comment on UD&#8230;Who? by UDKoder</title>
		<link>http://udkoder.geekprojex.com/udkblog/?p=10#comment-819</link>
		<dc:creator>UDKoder</dc:creator>
		<pubDate>Thu, 17 Nov 2011 04:16:13 +0000</pubDate>
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		<description>Are you referring to giving him a cartoon texture(style??)? Thats done with UVW unwrap.
If you mean the animation, I am using BIPED for that. Sorry if I didn&#039;t understand correctly.

If you mean the programming, there isnt really any programming yet... its tied togethor with AnimSet assets and AnimTree assets.. the camera code is done entirely with math (or if your lazy can just attach a camera to a socket).</description>
		<content:encoded><![CDATA[<p>Are you referring to giving him a cartoon texture(style??)? Thats done with UVW unwrap.<br />
If you mean the animation, I am using BIPED for that. Sorry if I didn&#8217;t understand correctly.</p>
<p>If you mean the programming, there isnt really any programming yet&#8230; its tied togethor with AnimSet assets and AnimTree assets.. the camera code is done entirely with math (or if your lazy can just attach a camera to a socket).</p>
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		<title>Comment on UD&#8230;Who? by Nate</title>
		<link>http://udkoder.geekprojex.com/udkblog/?p=10#comment-674</link>
		<dc:creator>Nate</dc:creator>
		<pubDate>Fri, 23 Sep 2011 16:15:30 +0000</pubDate>
		<guid isPermaLink="false">http://udkoder.geekprojex.com/udkblog/?p=10#comment-674</guid>
		<description>Hi! Excuse me for my bad English, I don&#039;t speak it very well!
I&#039;ve see your &quot;blockhead&quot; video!! 
I&#039;m not a programmer, but a 3d modeller..so can you teach me something about UDK ??
i can&#039;t do &quot;blockhead&quot;&#039;s style animation and camera?? how can I do that??

THKS in advance

Nate</description>
		<content:encoded><![CDATA[<p>Hi! Excuse me for my bad English, I don&#8217;t speak it very well!<br />
I&#8217;ve see your &#8220;blockhead&#8221; video!!<br />
I&#8217;m not a programmer, but a 3d modeller..so can you teach me something about UDK ??<br />
i can&#8217;t do &#8220;blockhead&#8221;&#8216;s style animation and camera?? how can I do that??</p>
<p>THKS in advance</p>
<p>Nate</p>
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		<title>Comment on *UPDATES* July 27 by Jordy LeFrue</title>
		<link>http://udkoder.geekprojex.com/udkblog/?p=46#comment-469</link>
		<dc:creator>Jordy LeFrue</dc:creator>
		<pubDate>Sat, 20 Aug 2011 06:31:52 +0000</pubDate>
		<guid isPermaLink="false">http://udkoder.geekprojex.com/udkblog/?p=46#comment-469</guid>
		<description>Those games were also from 1990 &gt;.&gt;; Might be best if you take a look at the final images of zbrush models for 1(topology) and 2(features). missing alot of fat on the head and there is the likliness of the model being smashed by a truck, fubar&#039;ing the skull structure.</description>
		<content:encoded><![CDATA[<p>Those games were also from 1990 &gt;.&gt;; Might be best if you take a look at the final images of zbrush models for 1(topology) and 2(features). missing alot of fat on the head and there is the likliness of the model being smashed by a truck, fubar&#8217;ing the skull structure.</p>
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		<title>Comment on *UPDATES* July 27 by UDKoder</title>
		<link>http://udkoder.geekprojex.com/udkblog/?p=46#comment-306</link>
		<dc:creator>UDKoder</dc:creator>
		<pubDate>Thu, 28 Jul 2011 00:29:41 +0000</pubDate>
		<guid isPermaLink="false">http://udkoder.geekprojex.com/udkblog/?p=46#comment-306</guid>
		<description>I know shes kind of homely. I&#039;m not an artist.
She should do fine for a game character, I&#039;ve seen much worse in AAA games.</description>
		<content:encoded><![CDATA[<p>I know shes kind of homely. I&#8217;m not an artist.<br />
She should do fine for a game character, I&#8217;ve seen much worse in AAA games.</p>
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